Wednesday, November 2, 2011

The Shops, and the Inventory

Fillies and Gentlecolts, the shops of Equestria are now open for business!

















Buying a Muffin

The player's inventory remains one of my biggest obstacles, but having a functional proof-of-concept is quite satisfying. As you purchase items, the game checks your inventory to see whether you have an open slot. The player has a 10-slot inventory in this example. Every "NONE" signifies an empty slot; once they're all full, you're prevented from acquiring any more items.











Full Inventory

Naturally, there's still a lot of work to do on the interface. Everything is extremely WIP, and these are essentially screenshots of developer mode. The items don't have values or effects yet; that's very high up on my to-do list, along with the ability to sell item's back and jobs for the player!

Happy November!
The Code Pony

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